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Mecanima script access?

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If I have for example 50 or more states what is best approach of defining state constant? int myState50=Animator.toHashString("Should I open Animator to see state name"); x 50 times as http://video.unity3d.com/video/7362044/unity-40-mecanim-animation-tutorial tutorial suggest :) also to apply performance with access to int hashes, accessable(alluding on Enum) and scallable (what if I do 51 state or change name of "Should I open Animator to see state name" to "Mecanim script access is needed from basic like this to serious stuff"; P.S I wish it was Unity Creative instead of Unity Enforce Security P.S2 Should waste creativity on creating InputManager or Logger?!

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