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camera object isolation

What would be the best way to access a camera render so that only predefined objects would be rendered, and not the entire scene?

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Mecanima script access?

If I have for example 50 or more states what is best approach of defining state constant? int myState50=Animator.toHashString("Should I open Animator to see state name"); x 50 times as...

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HideInHierarchy not hiding root objects

Hello all. I am trying to write a simple "isolate selected" script, and am running into a problem. When I go to set and object's [hideflag][1] to [HideInHierarchy][2], it works fine for every object...

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HideInHierarchy not hiding root objects

Hello all. I am trying to write a simple "isolate selected" script, and am running into a problem. When I go to set and object's [hideflag][1] to [HideInHierarchy][2], it works fine for every object...

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Mouse click to select and Isolate

Hi- I need some help determining the right way to isolate an object after its selected. So far I have been able to set tags for each gameobject, and I have a selection created that reads the part...

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