camera object isolation
What would be the best way to access a camera render so that only predefined objects would be rendered, and not the entire scene?
View ArticleMecanima script access?
If I have for example 50 or more states what is best approach of defining state constant? int myState50=Animator.toHashString("Should I open Animator to see state name"); x 50 times as...
View ArticleHideInHierarchy not hiding root objects
Hello all. I am trying to write a simple "isolate selected" script, and am running into a problem. When I go to set and object's [hideflag][1] to [HideInHierarchy][2], it works fine for every object...
View ArticleHideInHierarchy not hiding root objects
Hello all. I am trying to write a simple "isolate selected" script, and am running into a problem. When I go to set and object's [hideflag][1] to [HideInHierarchy][2], it works fine for every object...
View ArticleMouse click to select and Isolate
Hi- I need some help determining the right way to isolate an object after its selected. So far I have been able to set tags for each gameobject, and I have a selection created that reads the part...
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